Badminton Drills

Click on the options below to reveal more about each drill. Most drills will focus on one area for improvement, possibly footwork or a certain type of shot.

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[showhide type=”champion” more_text=”Champion” less_text=”Hide Champion”]

The aim is to improve all strokes and techniques. Start with 1 player at one service line with a shuttle. This player starts as the champion. Have the first challenger on court waiting to receive the serve. More challengers can be lined up off court.

The champion serves to the first challenger. These two players then play a rally using the singles court as a boundary. If the champion wins the rally then they stay as the champion and the challenger joins the back of the line, and the next challenger steps up.

If a challenger wins a rally they go to the other side of the court and become the new champion. The champion that has just been beaten joins the back of the challenger queue.

When a player is champion each time they win a rally as champion they gain a point. At the end of the game see which champion collected the most points.

Coaching Points:

  • Make sure the grip, footwork and swings are correct for all shots
[/showhide] [showhide type=”drop_it” more_text=”Drop It” less_text=”Hide Drop It”]

The aim is to improve the drop shot technique. Just 2 players are needed for this exercise. Player 1 starts near the service line on one side of the court with a few shuttles close by. Player 2 is on the opposite side of the net near the mid court area.

Player 1 hits a high, deep serve in the direction of player 2, player 2 then has to perform a drop shot and try and get it to land before the short service line in player 1’s court.

Have 10 attempts then swap roles. Get a point each time the shuttle lands between the short service line and the net.

Progressions:

  • Hit backhand drops
  • Make it into a game with normal scoring, the only guidelines are that a high serve must be hit to start each rally and the return must be a drop shot. After that anything goes.

Coaching Points:

  • Make sure grip, footwork and swing are correct.
[/showhide] [showhide type=”killer” more_text=”Killer” less_text=”Hide Killer”]

The aim is to improve all strokes and techniques. This game is played with 2 teams. Depending on the number of players on each team the space needed to play in will change. Anything up to 8 players can play on 1 court. If there are more than 8 players adapt the game to play it over 2 courts.

With 8 players start with 4 on each side, this means 1 player in each corner. 1 team starts with the shuttle and hits it to the other team, The shuttle keeps going back and forth over the net until a player misses a shot.

The player that misses the shot then has to go and stand off the side of the court. The team that loses a player starts the next rally. If the team that lost a player wins the next rally, the player comes back onto court and the other team loses a player.

The objective of the game is to win enough consecutive rallies to force all of the opposing team off the court. When there is no opposing player to play against the game is over.

Progressions:

  • If there are more than 8 players play the game in the same way but across 2 courts. If the shuttle is not coming to one end or players are bored add in 1 or 2 more shuttles so players have to be aware of the position of all shuttles.

Coaching Points:

  • Make sure the grip, footwork and swings are correct for all shots.
  • Communication in the teams is vital.
[/showhide] [showhide type=”team_driving” more_text=”Team Driving” less_text=”Hide Team Driving”]

The aim is to improve the drive shot technique. This drill involves 4 people, 2 are named team 1 and the remaining 2 players are known as team 2. Team 1 start on 1 half court so there is a player each side of the net. Team 2 then use the other half court with 1 player either side of the net. 1 player on each team starts with a shuttle.

This is a timed drill so a clock or stopwatch is needed. A player or coach starts the drill by shouting ‘go’, players then hit drive shots back and forth in their team and see how many they can score in a minute. Each drive shot that is hit counts as a point.

Progressions:

  • Hit backhand drives
  • Use the same drill with other shots
  • This could be used with more players in a winning team stays on situation, or if there are more courts available then several matches can be played at the same time. If team 1 beats the score of team 2 on the court they could move up to the next court, the teams that lose move down a court.

Coaching Points: 

  • Make sure grip, footwork and swing are correct.
[/showhide] [showhide type=”lives” more_text=”Lives” less_text=”Hide Lives”]

The aim is to improve all strokes and techniques. The easiest way to play this game is by having a coach on one side of the net, and all other players lined up one behind the other on the other side of the net, off the back of the court.

The coach then hits the shuttle up and the first player in line comes onto the court and returns the shuttle with a chosen shot. This player then runs to the back of the line. The coach then plays another shot and the next player in line has to run onto court and return the coaches shot. This keeps going until a shot is missed.

If a player misses a shot they lose a life, however if a player manages to beat the coach with a shot they get an extra life. Missing a shot includes hitting a shuttle wide or long of the court, hitting it into or under the net, and missing the shuttle altogether.

All players start with 5 lives, last player standing wins.

Progressions:

  • Coach can make their returns harder to reach as players get better.
  • Play this game without the coach. Have a line of players at either end of the court behind the baseline. The first player from each line steps onto the court. 1 player starts the rally and after hitting their shot runs around the outside of the court and joins the end of the other line. Each player steps onto the court in turn, plays their shot and joins the end of the other line. All other rules still apply.

Coaching Points:

  • Make sure the grip, footwork and swings are correct for all shots
[/showhide] [showhide type=”drive_through” more_text=”Drive Through” less_text=”Hide Drive Through”]

The aim is to improve your drive shot technique. Player 1 starts as the server in this drill. This means player 2 is the receiver. Player 1 hits the shuttle towards the mid court area and on the forehand side of player 2.

Player 2 must then step in the direction of the shuttle and play a drive shot down the line past player 1. The shuttle should land in the mid court area and travel close to the height of the net. Player 2 can hit 10 forehand drives.

Swap roles and repeat the drill.

Progressions:

  • Hit backhand drives
  • Hit cross court drives
  • Make it into a rally but both players can only hit drives, players score a point if they win a rally. First to 10 points wins.

Coaching Points:

  • Make sure grip, footwork and swing are correct.
[/showhide] [showhide type=”smash_block” more_text=”Smash & Block” less_text=”Hide Smash & Block”]

The aim is to improve the smash and block techniques. Start off with 2 players and a simple drill. Player 1 starts as the feeder with a few shuttles close to their starting position near the mid court. Player 2 is the receiver and also starts near the mid court on the opposite side of the net.

Player 1 hits the shuttle high and deep and player 2 must return each serve with a smash, trying to land the shuttle somewhere close to player 1’s feet. Hit 10 serves each.

To make it more interesting allow player 1 to try and return the smash with a block shot. If player 2 hits an un-returnable smash they get a point. However if player 1 manages to return the shuttle then they get a point. first to 10 points wins.

Swap roles and repeat the drill.

Progressions:

  • Make this into a full game with the same scoring the only conditions are that it must start with a high serve and a smash, after that any shot can be played.

Coaching Points:

  • Make sure grip, footwork and swing are correct.
  • Take the shuttle at the highest point possible
[/showhide] [showhide type=”sequencing” more_text=”Sequencing” less_text=”Hide Sequencing”]

The aim is to improve a players overall game, all shots and techniques. Two players are needed here. Sequencing shots can be made as easy or as hard as players want. For example it can be done using just two shots

Something like a clear rally, or a net shot rally, or have 1 player hitting lifts and the other player hitting drops. These are simple sequences. To make it slightly harder add 1 or 2 more shots into the sequence. For example player 1 could hit a long serve to player 2, who then hits a clear. Player 1 could return this with a drop shot, then player 2 could hit a lift, which would effectively be starting the drill again with the roles reversed.

To make it even harder and really test the players fitness and memory add some more shots to the sequence. Player 1 could start with a short serve, player 2 could return this with a net shot. Then player 1 could play a lift, followed by a clear from player 2. Player 1 could follow this up with a drop shot. Then player 2 can start the drill over again with a net shot, and now the roles are reversed so each player gets to play all shots.

If both players are of good standard even try to incorporate the smash and block shots into the sequence.

These are only examples they can be adapted in any way. Keep hitting the same sequence of shots, if a player misses a shot start from the beginning.

Progressions:

  • Make it into a competition between the 2 players. Whichever player misses a shot or hits the wrong shot gives a point to the other player. First player to 10 points wins.

Coaching Points:

  • Make sure the grip, footwork and swing are correct
  • Take the shuttle at the highest point possible.
[/showhide] [showhide type=”keep_it_short” more_text=”Keep It Short” less_text=”Hide Keep It Short”]

The aim is to improve the net shot technique. 2 players are needed to perform this drill. Player 1 starts as a feeder and throws a shuttle over the net from one service line. Player 2 starts on the opposite service line, as the receiver.

As player 1 throws the shuttle player 2 steps towards the net with their dominant foot and plays a net shot with their racket arm outstretched.

Player 2 should aim to get the shuttle to land as close to the net as possible, but definitely before the short service line of player 1’s court.

Hit 10 net shots and count how many land before the service line. Swap roles and repeat the drill, see who hit the most in the correct area.

Progressions:

  • Hit backhand net shots
  • Play a mini game between the two players just using from one short service line to the opposite one as the court. Players can only hit net shots. First player to 10 points wins. Score as in a normal game.

Coaching Points:

  • Make sure grip, footwork and swing are correct
  • Take the shuttle at the highest point possible.
[/showhide] [showhide type=”back_at_you” more_text=”Back At You” less_text=”Hide Back At You”]

The aim is toimprove the push shot technique and service returns. Just 2 players are needed for this exercise. The players set up as they are about to start a point. Player 1 starts as the server, and player 2 as the receiver.

Player 1 hits a short serve in the direction of player 2, player 2 then has to return the shuttle, using a push shot, straight back at the server, trying to hit the server between the waist and chest. The server is allowed to use their racket to try and block the return.

Have 10 attempts then swap roles. The receiver gets a point each time they hit the servers body in the correct position, and the server gets a point each time they block the return with their racket.

Progressions:

  • Hit backhand push shots
  • If the server can return the shuttle then play out the rest of the point as normal using the same scoring method as in a match situation.

Coaching Points:

  • Make sure grip, footwork and swing are correct.
  • Make contact with the shuttle as soon as possible.
[/showhide] [showhide type=”lift_up” more_text=”Lift Up” less_text=”Hide Lift Up”]

The aim is to improve the lift shot technique. At least 3 players are needed for this drill. Player 1 starts at one service line with a shuttle. Player 2 is positioned on or just in front of the service line on the opposite side of the net.

Player 3 stands on the same side of the net as player 1 but near the baseline. If there are more players they can line up behind player 2 in the service box around the mid court area, and then reduce the amount of shots each player hits.

In this drill player 1 starts with a few shuttles. It is probably easier for them to throw the shuttle over the net to player 2, as it needs to drop in front of the service line.

As the shuttle is thrown player 2 should move into the net leading with their dominant foot and play a lift towards player 3 trying to get the shuttle to drop in the back tramline.

Player 3 collects the shuttle and passes it back to player 1. Each player gets 10 attempts at the lift.

Swap roles and repeat the drill.

Progressions:

  • Hit backhand lifts
  • Make it into a competition between the players, see who can get the most shuttles in the back tramline.

Coaching Points:

  • Make sure grip, footwork and swing are correct
  • Take the shuttle at the highest point possible.
[/showhide] [showhide type=”push_drive” more_text=”Push & Drive” less_text=”Hide Push & Drive”]

The aim is to improve the push and drive shot techniques. Just 2 players are needed for this exercise. The players set up as they are about to start a point. Player 1 starts as the server, and player 2 as the receiver.

Player 1 hits a short serve in the direction of player 2, player 2 then has to return the shuttle to the mid court area, trying to pass player 1 with a push shot.

Have 10 attempts then swap roles. Players get a point each time they successfully pass the server with a return.

Progressions:

  • Hit backhand push shots
  • Make this drill into a rally, so start in the same way with player 1 short serving to player 2 and player 2 returning with a forehand drive, to player 1’s backhand. Player 1 then hits a backhand push shot and the rally continues. Play for points with normal scoring.

Coaching Points:

  • Make sure grip, footwork and swing are correct.
[/showhide] [showhide type=”run_clear” more_text=”Run Clear” less_text=”Hide Run Clear”]

The aim is to improve the clear technique. At least 4 players are needed for this drill to work properly. Player 1 starts at one service line with a shuttle. Player 2 is positioned near the back of the diagonally opposite service box.

Player 3 stands near the back of the service box opposite player 2, and player 4 should be off the court behind player 2.

Player 1 then hits a high serve to player 2. Player 1 runs round the court and stops behind player 4. As this happens player 2 plays a clear down the line in the direction of player 3.

Player 2 then follows their shot to the same end as player 3. Each player in turn hits a clear and follows their shot to the opposite side of the net. The rally keeps going until a player messes up.

Progressions:

  • You can do the same drill with different shots
  • Hit backhand clears

Coaching Points:

  • Make sure grip, stance and swing are correct
  • Take the shuttle at the highest point possible.
[/showhide]
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